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Satisfactory guide
Satisfactory guide










It is not necessary to add trailing Empty Platforms after the last used Freight Platform.Īuto Pilot trains will calculate their paths based on tiles (real or implied) between the current set of destinations in their time table. For example, for a train made up of two Locomotives and seven Freight Cars where only the 3rd Freight Car has to be loaded, the station will consist of a Train Station, three Empty Platforms (one for the second Locomotive and two for the two Freight Cars that precede the 3rd one) and one Freight Platform (that handles the 3rd Freight Car). To keep items moving, Industrial Storage Containers or at least two Industrial Fluid Buffers should be placed before each loading and after each unloading Freight Platform.įreight Platforms can be spaced out using Empty Platforms. Freight Platforms stop accepting or outputting items during the 25-second long loading animation. One Freight Platform handles one Freight Car, therefore to load a train consisting of one Locomotive and three Freight Cars, the station will begin with a Train Station (for the Locomotive) followed by three Freight Platforms. Inside their UI, they can be either set to "load" or "unload" (where the yellow button is the currently active option). They can be rotated either left or right, which does not affect how they behave. Train Stations have to be powered and constantly consume 50 MW, they also power the railway network they are on and all other stations on the same network (making it an extension of the standard power grid).įreight Platforms attach to the Train Station. That means that for bi-directional trains, both Train Stations have to face the end of the track. The direction of the Train Station dictates how will trains arrive in the station, but not depart. Starting with the Train Station, it is very important to note that it is directional. Stations consist of four different buildings: Train Station, Freight Platforms, Fluid Freight Platforms and Empty Platforms. A bi-directional train can run as a shuttle without turning around. Placing a Locomotive (or Locomotives) on both ends of a train makes it bi-directional, as Locomotives on autopilot don't reverse. As mentioned before, there are signals and they are important to control the flow of automated trains. Trains can collide if they are on the same track with improper signaling or if two tracks are too close. If it is a low speed collision, sparks will appear at the point of contact. Trains derail when colliding with other trains if there is sufficient speed involved. Automated driving is set up using a timetable (explained in § Automation).

#Satisfactory guide manual

For manual driving, W/ S to speed up or use engine brake (based on direction), A / D to change upcoming signal direction, Space to use air brake and to use the horn. See § Calculating throughput for how many Freight Cars should a train have to have sufficient capacity.Ī train can be only operated if it has at least one Electric Locomotive and is on a powered Railway. It is un-advisable to mix cargo in Freight Cars the optimal solution is to have at least one Freight Car per item. Whether a Freight Car is loaded does not affect the weight.įreight Cars can carry either 32 stacks of items or 1,600 m 3, however, not fluids and items at the same time. The recommended ratio is one Locomotive for four Freight Cars. Therefore, having multiple Locomotives is a requirement unless the track is completely without inclines. Trains with more carriages will speed up and brake more slowly, but most importantly, they will handle inclines worse. Trains are made up out of Electric Locomotives and Freight Cars. Instead of having one Railway segment with a switch on both ends, break the segment into two smaller segments, both of which only have a switch at one end. Avoid: There is a bug, where if a single Railway segment has a switch on both ends, automatic trains will have trouble pathing through the switch.A switch doesn't have to be just 2-way, it is possible to keep on adding more tracks.Railroad Switch Control will appear at each switch it is only relevant for manual driving (automatic trains will always choose a path regardless of the switch control).This cannot be done directly before or after a Train Station.

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Switches are formed by joining Railway segments together:

satisfactory guide

For optimal results, construct Railways on Foundations. Railways take shape and angle based on the terrain they are built on, which can lead to very wiggly tracks or tracks that clip through the ground on uneven terrain. One railway segment can be up to 100 meters long. Railways are built using Steel Beams and Pipes. Beside Computers, a sufficient amount of Heavy Modular Frames and Motors are also required. Before they can be unlocked, Oil processing has to be set up to allow for Computers to be made - although Computers found at Crash Sites can allow a few early station setups. 3.4.2 Passing Lanes on Bi-Directional Tracks.










Satisfactory guide